I've already done that! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
BTW, look at this:
<!-- m --><a class="postlink" href="http://alex-bomberman.narod.ru/models/4vavoom/4doom/ABM_weapons.rar">http://alex-bomberman.narod.ru/models/4 ... eapons.rar</a><!-- m -->
It is the last version of my weapon modelpack! As Janis required, all weapons are middle-hold now <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) --> Try it with vertex lighting! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Oh, just forgot - now there are now muzzle flashes (shoot flashes) for weapons - it's because they look awfull with vertex lighting, and if player is in the dark room they can be not seen at all <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
So i advice you, Janis, to make a support for secondary HUD weapon model for each weapon - muzzle flash model (mf_"weapon name".md2 - i'll send them to you tomorrow), which will be shown only on shoot frames, and will be fullbright - it will make a brilliant graphics effect, i promise! <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->