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[Closed] problem

Tue, 18 Jun 2002 07:58:12

demon

ok here's the thing i can play doom2 fine up to the second level no problems at all as soon as i complete level 2 the game quits and an error comes up <br><br>floating point exception<br>stack trace: host frame<br><br>i have no idea whats wrong any help would be appreciated
Wed, 19 Jun 2002 03:26:00

Janis Legzdinsh

This "floating point exception" is really anoying. I'll try to find out what might go wrong (if I will entercounter this error myself).
Fri, 02 Aug 2002 15:18:29

roy5050

The stack trace of a floating point exception<br>I encountered was:<br><br>Stack Trace: CalcPoints <- SingleLightFace <- R_LightFace <- InitSurf <- CreateSecSerf <-<br>R_PreRender <- HostFrame<br><br>I also posted about this problem in another thread.<br><br>I hope this helps you out.<br><br>If it does not tell me what you need. (My floating point exception allways reoccures so I can help track the problems for you; however, you'll need to tell me what info you need about the error.)
Sat, 03 Aug 2002 03:04:54

Janis Legzdinsh

I have a feeling that it crashes in cl_trace.cpp, so if you could add quard/unguard macros to all functions in this file it would give me better info.
Sat, 03 Aug 2002 08:13:53

roy5050

I checked out debug.txt<br>& just before VaVoom crashed<br>I got this error<br>Log: Invalid extra floor, tag 65<br><br>When I warped to map16<br>I got<br>Log: Invalid extra floor, tag 12<br>Log: Invalid extra floor, tag 9<br><br>and <br>what would<br><br>Dev: 0k light mem<br>Dev: no such frame yx (x is an integer between 0 & 9.<br>                                     dito for y)

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