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[Closed] Janis, I could use your advice here...

Sat, 20 Apr 2002 21:02:21

Col.J.P.

I used to run Vavoom in a Pentium III- 1Ghz/512Mb Ram/Geforce 3 and everything went fine, not even slowdowns...<br>Three weeks ago I changed to my other machine which is a Pentium III- 667 Mhz/386 MB Ram and a Voodoo 3- 3500 and tried to install Vavoom 1.2 with the hexen.wad but things got messy:<br>Everything fine in the first level but soon I entered Seven Portals the game became unplayable...too slow for fights, textures disapearing suddenly, trees and Ettins start to blink (like a flashlight...), power-ups disapearing, no Autumn leaves at all and the skybox seems like a giant puzzle...<br><br>Is this a 3dfx problem?Or am I doing something wrong here?<br>Can you help? :-/
Sun, 21 Apr 2002 02:42:39

Janis Legzdinsh

Everything fine in the first level but soon I entered Seven Portals the game became unplayable...too slow for fights, textures disapearing suddenly, trees and Ettins start to blink (like a flashlight...), power-ups disapearing, no Autumn leaves at all
<br>This is a known problem with networking.<br><br>
and the skybox seems like a giant puzzle...
<br>Could you take a screenshot and upload it into uploads folder (see forums menu). Maybe it's a problem with multitexturing. Try to disable it by typing in console:<br><br>  gl_ext_multitexture 0<br>  vid_restart
Sun, 21 Apr 2002 03:54:02

Col.J.P.

Sure...<br>Just one thing, how the hell do I take a decent screenshot with Vavoom?<br>Printscreen does
Mon, 22 Apr 2002 15:55:57

Janis Legzdinsh

Just one thing, how the hell do I take a decent screenshot with Vavoom?<br>Printscreen does
Mon, 22 Apr 2002 16:52:26

Col.J.P.

Janis, I tried several times to upload the screenshots to ya, but somehow it always ended in:<br>Warning: no such file in home/vavoom/public...file`none`could not be open...<br>Check if you have permission to upload a file...<br><br>Now what do I do? :-/
Tue, 23 Apr 2002 00:11:06

RambOrc

JP you're treading dangerous waters once again... the upload script's been coded by me so it does work, OK?  ;D<br><br>Seriously, I just tried it and it worked fine, Janis you can delete the shot with the citymage from Scattered Evil <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Tue, 23 Apr 2002 00:28:39

Col.J.P.

Who
Tue, 23 Apr 2002 00:39:26

Col.J.P.

Now seriously, as you never teach me to reduce screenshots, they always get more than 2 megs...could it be the reason?<br>I swear to ya, I tried 5 times to upload a screenshot from Vavoom
Tue, 23 Apr 2002 01:00:37

Janis Legzdinsh

LOL, only Billy Sire is missing. ;D<br><br>Seriously I tried and it worked fine.<br><br>Of course uploading those 2-meg shots is not a good idea. Convert them to JPG format or at least zip them, OK.
Tue, 23 Apr 2002 02:36:17

Col.J.P.

Yes...I miss the poor Kid... :'(<br>But RambOrc has always ruined his inocence... :-*<br><br>Well, Janis I think I
Tue, 23 Apr 2002 03:30:51

Janis Legzdinsh

OK, I got it.<br><br>The blinking is a problem with Vavoom. I'm looking for a good solution for this.
Tue, 23 Apr 2002 05:21:49

Col.J.P.

That is quite strange...only the moving sprites are blinking...all the other textures, like walls, stones and floors and very good rendered...and so is my axe...<br>And this was not happening in the first level... <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->
Tue, 23 Apr 2002 05:30:03

Col.J.P.

And, Ramborc, if you
Tue, 23 Apr 2002 16:52:59

Janis Legzdinsh

Yes, the blinking happens only for world objects. And it depends on amount of objects potentially visible by you. And if there are too many, the network message simply overflows. Yep, that's one of the bad sides of the pure client/server architecture.
Tue, 23 Apr 2002 17:59:57

Col.J.P.

Okay, but does
Wed, 24 Apr 2002 02:53:16

Janis Legzdinsh

The blinking is a problem of the networking and nothing else.
Wed, 24 Apr 2002 02:54:15

RambOrc

[quote author=Col.J.P. link=board=Troubleshooting;num=1019304142;start=0#12 date=04/22/02 at 22:30:03]And, Ramborc, if you
Wed, 24 Apr 2002 02:58:21

Janis Legzdinsh

The web page where I got full Strife is [url:3f3obj6c]http://www.theunderdogs.org/.
Wed, 24 Apr 2002 04:55:46

Col.J.P.

Thanks Janis, RambOrc gave the guy a link to a online store where he fond Death Kings real cheap...<br>I
Wed, 24 Apr 2002 10:15:27

RambOrc

Sorry man... it's just that I'm quite on the edge lately, with RavenGames.com alone having made 100'000+ pageviews in 24 days (not counting hosted sites/forums/satellites), this network is getting just too big. This means if anyone posts illegal stuff somewhere, chances are high some authorities will find out about it pretty soon. To top it off we're heading to 50+ GB transfer this month and that means a LOT of money, Camper has been highly complaining. As a result some parts of the network*will get ads, the first one is already up on <!-- w --><a class="postlink" href="http://www.ravenclans.com">http://www.ravenclans.com</a><!-- w --> .<br><br><br>*before anyone starts to worry, there won't be any ads on - among others - the Korax' Heritage, Vavoom and old Ravencommunity sites, as I made a promise to all of them to remain ad-free forever. There won't be any banners on RavenGames neither (though there might be plain text ads on select pages, similar to the one on RavenClans.com).
Wed, 24 Apr 2002 19:09:49

Col.J.P.

I know you
Thu, 25 Apr 2002 11:43:16

quattj

Janis, do you remember about 3 months ago, we were chating here at Vavoom
Thu, 25 Apr 2002 11:46:07

quattj

Dark Knights
<br><br>Or was that a'sposed to be Death Kings <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->  Is this the "Death Kings" problem referred to, or is something else wrong with the Dark Citadel?
Thu, 25 Apr 2002 18:34:02

Col.J.P.

Thanka you Quattj <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --><br>That is the real page I was looking for...(Strife is abandonware???)<br><br>But Death Kings is not in there...no problem!!!<br>And yes it was Death Kings of the Dark Citadel we were talking about and not Dark Knights...<br><br>See ya ,dude... <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Sun, 28 Apr 2002 07:45:15

Col.J.P.

OK, Janis...Now that this is quiet, you need to explain to me how the hell the network code interferes with the graphic engine?<br>How the hell the ass and the pants stick together?<br>I dont understand...how network code induces blinking moving sprites? ???
Tue, 30 Apr 2002 03:47:59

Janis Legzdinsh

OK, here's how pure client/server works. It has two parts - a server and a client. Server is where all gameplay is happening. The client represents a player, it handles player input and sound/graphics output. These parts are working independently and are "talking" with each other over a network. When you are playing game, you are allways running over some network connection. In single player it's a loopback connection where messages are simply copied in the memory. For client, to know what he can see, server must send information about level state and objects potentially seen by client. Those message sizes are limited, and when they overflow, it doesn't include full information about objects seen. There are multiple ideas how to work around this. The first is "static objects", i.e. objects that doesn't move. Server could send information about them only at connection, and not every frame. The second is "temporary objects" handled by client. This can be used for all effects, just like particles are handled. The third is handle single player, or maybe local client, specially, where client is merged with server and has full level data. As you can see, there's a place for a work for a long time.<br><br>Now that was loooong (wonders to self)  ;D
Tue, 30 Apr 2002 04:19:33

Dark_Mage

[quote author=Col.J.P. link=board=Troubleshooting;num=1019304142;start=0#6 date=04/22/02 at 17:28:39]Who
Tue, 30 Apr 2002 04:25:50

Col.J.P.

Thanx Janis...I
Tue, 30 Apr 2002 04:33:32

Col.J.P.

Get out Dark Mage!!!!OUT!!!!OUT!!!!!OUT!!!! ??? ???<br><br>I
Tue, 30 Apr 2002 16:53:32

Janis Legzdinsh

What you
Tue, 30 Apr 2002 19:18:28

Col.J.P.

Ok...That doubles the amount of work of the CPU...that Client/Server architecture, does
Tue, 30 Apr 2002 21:13:04

Col.J.P.

I think it
Wed, 01 May 2002 00:15:20

Dark_Mage

[quote author=Col.J.P. link=board=Troubleshooting;num=1019304142;start=15#28 date=04/29/02 at 21:33:32]Get out Dark Mage!!!!OUT!!!!OUT!!!!!OUT!!!! <br><br>!<br><br>NEEEEEEEVEEEEEEEEEEEEEEEEEERRRRRRR  ;D<br>Now you know how it feels to have people invade your thread and then posts nonsense... so ---> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> ;D<br>"I'll Be Back" ;D<br>
Wed, 01 May 2002 02:10:43

Janis Legzdinsh

Ok...That doubles the amount of work of the CPU...that Client/Server architecture, does
Wed, 01 May 2002 02:33:08

Col.J.P.

[quote author=Dark_Mage link=board=Troubleshooting;num=1019304142;start=30#32 date=04/30/02 at 17:15:20]<br><br>NEEEEEEEVEEEEEEEEEEEEEEEEEERRRRRRR
Wed, 01 May 2002 19:19:14

RambOrc

Dark Mage is a girl? Wow, for that you're REAL aggressive sometimes... <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->
Wed, 01 May 2002 19:49:24

Col.J.P.

Of course not...I wish he was...the way he plays DM, if he was a girl he was already a legendary Goddess like Hellchick , Tricia Harris or Laurie "The Deepminded"...<br><br>Nevermind, we can
Wed, 01 May 2002 20:03:56

Col.J.P.

This time Dark Mage is really going to toast me...<br><br>I think it
Thu, 02 May 2002 00:57:18

Dark_Mage

[quote author=Col.J.P. link=board=Troubleshooting;num=1019304142;start=30#34 date=04/30/02 at 19:33:08]<br>Look Patricia,I know you are a delicia, but do not abuse of my patience...I
Thu, 02 May 2002 00:58:17

Dark_Mage

[quote author=Ramborc]K[ link=board=Troubleshooting;num=1019304142;start=30#35 date=05/01/02 at 12:19:14]Dark Mage is a girl? Wow, for that you're REAL aggressive sometimes... <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --><br><br>U wish I was a girl.. <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> And don't wink at me... ;D<br>P.S.---> <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --> <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 02 May 2002 01:00:34

Dark_Mage

You betta be offline on that waivy thingie untill Friday JP... >:(<br>For revealing my real name, I should give your IP to some people that can put it to some good use.. ;D<br>And stop saying I play Deathmatch like a girl. >:(<br>Let's play Quake 2 again on GameSpy this time ( less lag) and the outcome of our matches will make no difference..<br>P.S. You like my railgun shots? <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Thu, 02 May 2002 01:19:34

Col.J.P.

Oh God...what have I done...<br>I think it
Thu, 02 May 2002 03:59:14

moose

For revealing my real name, I should give your IP to some people that can put it to some good use..
<br><br>It wouldn't do much good giving out his IP anyway it changes. He He He ;D
Thu, 02 May 2002 07:44:18

Dark_Mage

[quote author=moose link=board=Troubleshooting;num=1019304142;start=30#42 date=05/01/02 at 20:59:14]<br><br>It wouldn't do much good giving out his IP anyway it changes. He He He ;D<br><br>True, but people on cable broadband have there IP's changed not as often as DIAL Up (every time for dial up)<br>so..--> <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> ;D
Fri, 30 Aug 2002 20:05:52

roy5050

Try<br> <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --><br>ping -l 66500 ip_address<br><br>2<br><br>have<br><br>some<br><br>phunn  ;) (j/k)

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