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[Changed]monsters can drop from ledges

Mon, 26 Jul 2010 15:23:20

appelzin3

It seems that when a monster is hurt by shooting it sometimes can walk over the nearby ledge's edge and fall down. It's not that the monster is hit hard and it slides backwards but more like they walk voluntarely over the edge. For example the revenant on top of the blood pillar in Doom2 MAP25's first open door area (just walk straight from the starting point) It usually drops down from the first shot. Here's a short test wad (Doom2, MAP01), a baron on top of a box. If the baron awakes, it'll stays on top of the box and throws green fireballs. If I shoot it with the shotgun a few times the baron usually walks down.
Wed, 28 Jul 2010 23:47:06

Firebrand

This is not a bug, it's a feature from the engine, the only possible thing might be a compatibility option to avoid that, but I won't remove it, since there's nothing to fix.
Tue, 03 Aug 2010 15:38:27

appelzin3

[quote="Firebrand":1vdkctmr]This is not a bug, it's a feature from the engine, the only possible thing might be a compatibility option to avoid that, but I won't remove it, since there's nothing to fix. It's a strange feature then... Here's an other test wad: Demons on top of a pillars, each demon walk over the edge when I shoot it with the shotgun. Works every time.
Wed, 04 Aug 2010 00:24:31

Firebrand

And as I said before, it's working as expected, I don't see any problems with this, I'll add the compatibility option as soon as possible, right now I can't work on any doom related stuff.
Wed, 04 Aug 2010 15:50:31

appelzin3

[quote="Firebrand":131r1o33]And as I said before, it's working as expected, I don't see any problems with this, I'll add the compatibility option as soon as possible, right now I can't work on any doom related stuff. If it's possible that'd be suberb. Thank you. IMO it just feels strange to see the monsters walk down...
Fri, 20 Aug 2010 17:46:32

Crimson Wizard

<!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> Hmm... actually I find this weird too. [quote="Firebrand":34c32ix0]And as I said before, it's working as expected, I don't see any problems with this But I see. Just imagine difficulties this may cause to level designers, who don't think monsters may drop from the ledges... this behavior will screw many maps, including original Doom ones. May be it's better to have an AI flag, instead of global "compatibility" option?
Fri, 17 Sep 2010 14:42:19

Firebrand

OK, I'll create a flag for enemies and a compatibility option, as I said before, I really think it's a bug fix for a problem in the original engine, I understand that not everyone will like this fix, so I'll add a compatibility option that will be enabled by default and create a flag that will override such compatibility option if activated on actors, this way everyone will be happy <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) -->.

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