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[Won't fix] [1.19.1] Strife Map 10 Firing Range Bug

Tue, 14 Feb 2006 20:50:14


Go to Map10 and look at firing range.. the whole area is messed up. [img:3mv2a0gr][/img:3mv2a0gr] I can understand some of the rendering issues which can be attributed to the internal node builder Vavoom uses.. but that doesn't seem to explain those targets not moving though...
Wed, 05 Apr 2006 18:02:29

Janis Legzdinsh

It's a very bad place with two not closed sectors. And this causes glBSP create different nodes. So some targets end up being in different sector that has sector special that moves targets towards you. There's nothing really I can do about this.

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