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[Won't do] Fighters weapons

Fri, 14 Jun 2002 05:18:08

moose

OK you might want to ask ramborc for permission on this idea but in Korax mod fighter's weapons can all be used with out mana so maybe u could put it into vavoom.
Fri, 14 Jun 2002 21:40:00

RambOrc

As far as permission is concerned I don't see any prob. OTOH Korax Mod is a gameplay mod that changes how the game is played, whereas Vavoom is a source port that keeps the original gameplay and enhances only the engine/visuals etc.
Sat, 15 Jun 2002 01:15:19

moose

Good Point but still it might make a nice little change to fighter so he doesn't need any mana at all which is how I personaly think it should have been done in the first place but thats just me.
Sat, 15 Jun 2002 04:17:34

Janis Legzdinsh

I also think that doing this in Vavoom itself is not a good idea. A gameplay mod is right place for such things.
Sat, 15 Jun 2002 05:18:21

moose

Ok, it was only an idea
Sat, 15 Jun 2002 16:43:31

Janis Legzdinsh

Hey, I got an idea - they can be implemented using secondary weapon attacks.
Sun, 16 Jun 2002 17:48:06

Striker

2 words, Vavoom C  :D<br><br>Seriously that mod language is dern powerful.  Basically get someone to write a VC mod with those features   <!-- s;) --><img src="{SMILIES_PATH}/icon_wink.gif" alt=";)" title="Wink" /><!-- s;) --><br><br>

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