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[Resolved] Little Help Needed

Sun, 16 Jul 2006 23:25:51

Rayne

Alright, so I grabbed the latest version of Vavoom, and glbsp 2.10, and glvis1.5 whatever. Tossed my wad files into the vavoom directory, and ran glbsp and glvis on each one. No problems. The games run great after I do that. Just two minor details #1) It seems that for every game, if I run it in OpenGL, what I take is suppsoed to be nicely rendered blood spatter from a hit, shows up as a bucnh of strange circles. Ie: I shoot a baddie, and instead of blood, I get strange red/grey circles, which disappear after a few seconds. Is there something uyp with the OpenGL blood hit rendering? Doesn't seem to occur under software or D3D. #2) For some reason, after I exit, the Vavoom window just kinda... Hangs. It eventually says something along the lines of "Impromper Runtime shutdown, yadda-yadda yadda." or "Runtime was terminated incorrectly please contact application administrator" It's not a huge issue, just a minor nuisance to have to tell it to end non-responsive program. Otherwise, Vavoom seems to rock [Way to go!], it's nice to find a port that handles Strife. If anyone has any suggestions, please, let me know, thanks. -Rayne
Mon, 17 Jul 2006 01:04:26

Firebrand

For the blood splats, use the "gl_ext_parameters 2", that should make the particles more like the ones Direct3d uses. As for the hang you have when closing the game, it works fine for me, but maybe there's some problems when cleaning the memory up, please try using the -debug option on command line, to a "debug.txt" file is created on your "basev" folder, maybe that can give a proper report if something fails when closing the app.
Mon, 17 Jul 2006 01:59:31

Rayne

Thanks, I'll try that. Quick note: Okay, the troubles with hanging after exit seem to be gone, for some strange reason, I won't ask why, I'm just glad it is gone. Where exactly does the parameter for: "gl_ext_parameters 2" get put in. I tried just tossing that into the Vlaunch parameters box, but it didn't seem to do anything. Thanks.
Mon, 17 Jul 2006 05:33:49

Crimson Wizard

BTW, I had that problem on Vavoom exit some time ago when I tested KA. Since I used debug mode, I was able to check debug text and found out that Vavoom wrote about 200 MB to it until I shut it down by force. To solve this I simply reinstalled the game.
Mon, 17 Jul 2006 10:40:29

Janis Legzdinsh

Actually it's gl_ext_point_parameters, just got to console and type:
gl_ext_point_parameters 0
Tue, 18 Jul 2006 03:38:25

Rayne

Strange. Put it in, command accepted, presumably, but no change. odd. maybe I'll try a re-install or something later. For now, D3D it is!
Tue, 18 Jul 2006 17:50:33

Janis Legzdinsh

It will take effect next time you run it.
Tue, 18 Jul 2006 20:42:52

Rayne

Hey! So it does! Awesome, that fixed it right up. Thanks!

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