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[Not a bug] [1.26+] Sector_SetRotation ( )

Wed, 04 Mar 2009 12:55:23

Karnizero

I noticed that "Sector_SetRotation ( )" function does not works when using on a linedef (like "Sector_Alignment" [slope], "Sector_Contents" or "3DFloor"). That only works when called from an ACS script. I didn't tested on (G)zDoom so i don't know if thats a engine issue, or that is designed to be called only from a ACS script. If this is the case, could you set this function "calleable" as a linedef action, same as from any ACS? This happes too when using "Sector_CeilingAlignmentToLine ( )" and "Sector_FloorAlignmentToLine ( )". They only works when called from an ACS, not when called from a linedef action itself. Instead, I remember when i was mapping for GzDoom, that, at least, "Sector_CeilingAlignmentToLine ( )" and "Sector_FloorAlignmentToLine ( )" worked from the linedef action. Salutes. [EDIT] I forget, but the topic tittle is [1.26+] because this happens on 1.26, 1.29 and 1.30.
Wed, 04 Mar 2009 19:15:36

Janis Legzdinsh

These specials don't activate by themselves.
Thu, 05 Mar 2009 10:33:44

Karnizero

[quote="Janis Legzdinsh":2ndqbgwj]These specials don't activate by themselves. Understand. That's a Vavoom feature. Then, I think those specials should be removed from the Doom Builder Configuration, to prevent more confussions.
Thu, 05 Mar 2009 11:49:26

Crimson Wizard

[quote="Karnizero":vj6jga8s][quote="Janis Legzdinsh":vj6jga8s]These specials don't activate by themselves. Then, I think those specials should be removed from the Doom Builder Configuration, to prevent more confussions. Maybe they still could be activated by Player presses use for example?
Fri, 06 Mar 2009 18:02:00

Janis Legzdinsh

Of course.

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