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[Not a bug] [1.24] Crash when Hexen finale starts

Wed, 27 Jun 2007 22:56:16

scen

When Hexen finale starts (after entering the teleport opened when Korax die), Vavoom exits with the following error (taken from debug.txt):
- (engine.Object.LoadTextLump)
- W_GetNumForName
- W_CreateLumpReaderName
- RunFunction
- (engine.Object.LoadTextLump 0)
- RunFunction
- (clprogs.FinaleScreen.F_GetFinaleText 4)
- RunFunction
- (clprogs.FinaleScreen.Tick 65)
- VObject::ExecuteFunction
- (clprogs.FinaleScreen.Tick)
- VWindow::TickTree
- VWindow::TickTree
- SCR_Update
- Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Log: PLAYER left the game

Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown
Uninitialised: block 0xf4b27c size      374 at host.cpp:674
Uninitialised: 1 blocks allocated
STACK TRACE:

stack 0 0x56cec7 frame 0 0x7fff819872e0


ERROR: W_GetNumForName: win1msg not found!
FYI, i'm using ALL extra resources (models, music, textures).
Thu, 28 Jun 2007 07:51:16

Crimson Wizard

ERROR: W_GetNumForName: win1msg not found! 
"win1msg" lump not found in your Hexen.wad. Maybe you should check if it is there. <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: -->
Thu, 28 Jun 2007 13:15:41

scen

I've tried to view Hexen finale with another engine (ZDoom), and, in fact, it says "unknown message win1msg", and so on (win2msg and win2msg). Could my Hexen *ORIGINAL* WAD be corrupted? <!-- s:shock: --><img src="{SMILIES_PATH}/icon_eek.gif" alt=":shock:" title="Shocked" /><!-- s:shock: --> I've purchased it through ID Store several months ago.... I'll do further checks <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> [EDIT] DAMN! <!-- s:evil: --><img src="{SMILIES_PATH}/icon_evil.gif" alt=":evil:" title="Evil or Very Mad" /><!-- s:evil: --> The WAD came from 1.0 version. After patching with 1.1 update, the problem seems to be solved. Sorry for the useless bug report <!-- s:oops: --><img src="{SMILIES_PATH}/icon_redface.gif" alt=":oops:" title="Embarassed" /><!-- s:oops: --> , close it please! <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P --> [/EDIT]

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