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Crimson Wizard
void LoadBinaryLump(int Lump, out array<byte> Array);Here, a lump should be determined by some integer (ID?), but I couldn't find out how to get this identifier. I suggest perhaps making it take 'name' parameter instead, as LoadTextLump function does. (Well, I ended hacking Vavoom executable once again to make it usable for myself... <!-- s:roll: --><img src="{SMILIES_PATH}/icon_rolleyes.gif" alt=":roll:" title="Rolling Eyes" /><!-- s:roll: --> )
Janis Legzdinsh