I would like to ask - can Doomsday-engine type definitions be implemented in Vavoom ?? They are wery usefull, because they must not be compiled, and put inyo wad file to use them. Lets say they are stnd-alone scripts, where models, particles & dynamic lighting spawning are binded to states. I request that because ity isn't usefull - recompile all the source to use more model frames to the one action, or make a new particle effect/change it. BTW, if it will be implemented, i will be able to make wery realistic effects of fire, smoke and so on - VavoomC modules, packed into WAD files aren't usefull for that <!-- s:( --><img src="{SMILIES_PATH}/icon_sad.gif" alt=":(" title="Sad" /><!-- s:( -->
Here is an example of Doomsday engine definition:
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