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[Fixed]spawned monsters stuck when they wake up

Fri, 18 Apr 2008 16:41:45

appelzin3

There might go something wrong with monster's and item's z-height collisions(?). (With Vavoom 1.27.1 too) If a monster is spawned on top of an other non-active monster they pile up and everything looks normal. But when they both wake up, the upper monster kind of drops inside the lower one and they both are stuck. A test wad for Doom2 here: For example hit the switch and the shoot one bullet.
Mon, 05 May 2008 20:21:43

mnk

Well, through liberate use of `god` and going on and off a lift, I managed to reproduce that effect with player getting stuck in a monster in Hexen.
Fri, 02 Jul 2010 12:41:24

Firebrand

Fixed.

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