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[Fixed] Doom map05 imps down ledge?

Sun, 12 Aug 2007 12:50:30

appelzin3

Imps behaving strangely, with Doom2 map05 in the yellow keycard area when the four imps saw the player and "woke up", they took a step and fell straight down into the water pool. <!-- m --><a class="postlink" href="http://www.geocities.com/gearlost/misc3/shot0107.jpg">http://www.geocities.com/gearlost/misc3/shot0107.jpg</a><!-- m --> It's almost like their "travel-over-cliffs"-bit would have been temporarily switched on. And for some reason this occures every time I have tried, but haven't seen anything such happening elsewhere. BTW, the monsters can also activate fast lifts (WR/W1 types 120/121), and open some (but not all?) fast doors (DR/D1 types 117/118). (Doom2: map05, map02,...) Should this happen?
Sun, 12 Aug 2007 23:06:03

spiderman

[quote="appelzin3":29jrqgce]Imps behaving strangely, with Doom2 map05 in the yellow keycard area when the four imps ... fell straight down into the water pool. I have noticed this before, but was never sure if it was a bug or not. Just checked Vavoom and a few other engines; Vavoom is the only engine in which the imps will jump off that cliff... so i guess i can confirm the bug ;p
Tue, 08 Apr 2008 07:13:15

Janis Legzdinsh

Fixed

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