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[Fixed] Doom exit lines with tags

Thu, 24 Apr 2008 16:50:17


Some oddity with original Doom's exit linespecials and if they have tag numbers assigned to them. If the triggered exit line for some reason has a tag-number other than 0, the next level after the intermission screen starts from the player being at cordinates x=0, y=0, yaw=0, pitch=0. This may be outside the map area. Here's a test map for Doom2 map01. Hit the exit switch or walk into exit. And after the intermission screen check out the location where you start map02.
Mon, 28 Apr 2008 18:43:44

Janis Legzdinsh


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