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[Fixed] compat_boomscroll

Wed, 10 Sep 2008 16:54:19

appelzin3

Are the console variables compat_boomscroll and compat_ravenscroll disabled or do they work somehow? They aren't saved in config.cfg and even if I try to add them in there the next time I run Vavoom those variables are removed from there. I've a problem with my Doom maps and scrollings, that if there is: - a 64 units long control line having one of the Boom linetypes 246-249, or Doom/Hexen linetypes 222-224 (= scroll ceiling, floor, wall, objects). And the sector with that line moves up or down 32 units. The problem is that in Vavoom-Doom the tagged ceil/floor/wall moves now only around 37-38 map units. But it should move the full *64* units instead. According to boomref.txt "The amount moved is the height change times the trigger length, divided by 32."
Sat, 13 Sep 2008 13:59:53

appelzin3

Here's a small repeatable demo wad (Doom2, MAP01). A flat moves when a lift comes down. It should scroll 64 units, but it does only 37.
Sun, 14 Sep 2008 17:32:59

Janis Legzdinsh

Fixed.

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