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[Fixed] bots/chasecam error

Tue, 05 Dec 2006 06:47:05

Edward850

Bots and the chasecam seem to crash vavoom when you play with md2's loaded (my guess is the play or hud weapon md2's). vavoom works fine with bots and the chasecam without them off-topic: 2 bugs in 3 hours, I'm on fire <!-- s:D --><img src="{SMILIES_PATH}/icon_biggrin.gif" alt=":D" title="Very Happy" /><!-- s:D -->
Tue, 19 Dec 2006 03:02:09

Edward850

I feel the need to bump this again because of the chase cam for the latest vavoom chase cam still crashed, and this is what the debug thing said
Init: Adding ./basev/common/basepak.pk3
Init: adding ./doom.wad
Init: adding ./doom.gwa
Init: Adding ./basev/doom/basepak.pk3
Init: Adding ./basev/doom1/basepak.pk3
Init: Selected DirectSound sound device
Init: ======================================
Init: Initialising DirectSound driver.
Init: Selected Windows multimedia system midi device
Init: Selected Windows CD audio device
Dev: CDAudio: drive not ready
Init: CDAudio_Init: No CD in player.
Init: CD Audio Initialised
Init: No HW channels available
Init: Using 8 sound buffers
Init: Selected DirectDraw software rasteriser
Init: Winsock TCP/IP Initialised
Init: WIPX_Init: Unable to open control socket
DevNet: TCP/IP address INADDR_ANY
Log: Executing startup.vs
Log: Executing default.cfg
Log: Executing config.cfg
Log: Can't find autoexec.cfg
Init: 2212k surface cache
Log: 640x480x16.
Log: Playing demo from demos/demo1.dem.
Log: ERROR: couldn't open.
Dev: Spawning server e1m1
Dev: Server spawned
Dev: CL_EstablishConnection: connected to local
Dev: Client LOCAL connected
Log: <-- server to client keepalive
Log: ---------------------------------------
Log: E1M1: Hangar
Log: 
Dev: Client level loaded
Dev: 186 subdivides
Dev: 86 seg subdivides
Dev: 16k light mem
Log: >r_chasecam 
Log: r_chasecam is "0"
Log: >r_chasecam 1
- RenderAliasModel
- R_RenderMobjs
- R_RenderPlayerView
- SCR_Update
- Host_Frame
Log: Doing C_Shutdown
Log: Doing CL_Shutdown
Dev: Sending clc_disconnect
Log: Doing SV_Shutdown
Log: Doing delete GNet
Log: Doing delete GInput
Log: Doing V_Shutdown
Log: Doing delete GAudio
Log: Doing T_Shutdown
Log: Doing Sys_Shutdown
Log: Doing delete GSoundManager
Log: Doing R_ShutdownTexture
Log: Doing VCommand::Shutdown
Log: Doing VCvar::Shutdown
Log: Doing ShutdownMapInfo
Log: Doing FL_Shutdown
Log: Doing W_Shutdown
Log: Doing GLanguage.FreeData
Log: Doing VObject::StaticExit
Log: Doing VName::StaticExit
Uninitialised: Doing Z_Shutdown


ERROR: Segmentation Violation
Z_Free after Z_Shutdown
Side note: this only happends if md2's are loaded
Wed, 23 May 2007 17:16:28

Janis Legzdinsh

It has been fixed some time ago.

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