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[Fixed] [SVN 4040] Strife: Bishop's attack misses player

Thu, 30 Jul 2009 15:32:39

Firebrand

OK, reverted my previous change and lowered the missile's origin from Bishop <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Thu, 30 Jul 2009 16:05:32

Crimson Wizard

[quote="Firebrand":2bf8yoew]OK, reverted my previous change and lowered the missile's origin from Bishop <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. Firebrand, you are, so to say, very "trigger-happy" when it comes to commiting changes to SVN <!-- s:P --><img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz" /><!-- s:P -->
Tue, 28 Jul 2009 12:59:10

Crimson Wizard

In Strife Bishop launches his rockets too high above the ground and cannot hit player, unless he is really far away. I checked original game and there Bishop was launching them lower.
Wed, 29 Jul 2009 02:00:32

Firebrand

Added a check for missiles with Z offset, if the offset is beyond the current target's height the projectiles trajectory is lowered a bit, to assure the projectile will hit the desired target <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->.
Wed, 29 Jul 2009 13:09:17

Crimson Wizard

[quote="Firebrand":1zk5pqa5]Added a check for missiles with Z offset, if the offset is beyond the current target's height the projectiles trajectory is lowered a bit, to assure the projectile will hit the desired target <!-- s:) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":)" title="Smile" /><!-- s:) -->. Are you sure it won't screw other missiles logic? <!-- s:? --><img src="{SMILIES_PATH}/icon_confused.gif" alt=":?" title="Confused" /><!-- s:? --> What if there would be an actual need to make enemy have "dead zone" in close vicinity? These changes look like shooting flies with a cannon for me. Actually I solved this problem by simply lowering missile origin in Bishop's decorate file (from 64 to 48).

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