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[Fixed] [svn-3591]Hexen - crash on getting porculated

Mon, 28 Apr 2008 23:14:11

mnk

...or at least I think it's getting hit by a wall porculator that causes the crash. Observed on Vivarium. The wall launchers launch, among others, porculator and I think only porculator could be a cause for crash. ... OK, I stand corrected. Getting porculated is definitely the cause of the crash, and to trigger this, issuing `morph` command is enough. Though, there's an other issue with the episode starting with Necropolis. At hub start, voice of Korax is played. It should be played only once, at the first entry of this hub. While I haven't checked all hubs, for Heresiarch's Seminary that's true, but in Necropolis, at least when you go to the Vivarium and come back, it's played again. This may be caused by the fact that I moved to Necropolis by `map map35`, but that did work for Seminary. (As of rev. 3633, this bug is fixed) And while off-topic, still an important thing. Why doesn't this forum doesn't add automatic `Last edited on ... by ...` on editing the post ?
Thu, 15 May 2008 21:10:34

mnk

I'm posting this as a reply, cause it's important. I found a fix, but I don't know if it's a correct one. If I switch in progs/common/linespec/MorphProjectile.vc, in MorphPlayer(Actor victim) order of lines PlayerEx(victim.Player).ActivateMorphWeapon(); PlayerEx(victim.Player).PlayerMorphed(victim); I can get porculated again. Any comments on this fix ?
Fri, 16 May 2008 18:13:55

Janis Legzdinsh

Yes, that fixes the problem.
Fri, 16 May 2008 18:17:55

Janis Legzdinsh

[quote="mnk":14oz9hvc]And while off-topic, still an important thing. Why doesn't this forum doesn't add automatic `Last edited on ... by ...` on editing the post ? It looks like you have to put reason for editing for it to appear.

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