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[Fixed] [1.20] Doom Fist Attack on Walls

Wed, 25 Jan 2006 21:19:11

Deathlike2

If you are directly in front of a wall, hitting the wall while you are extremly close to it produces a slight "smoke" effect way above the point of impact.
Thu, 26 Jan 2006 16:22:44

Firebrand

This is the normal doom behaviour too.
Thu, 26 Jan 2006 22:44:42

Deathlike2

[quote="Firebrand":1wueqsrn]This is the normal doom behaviour too. Well, I already know the smoke is normal.. it's the smoke to the fist's proximity to the smoke that looks very wrong. Vanilla Ultimate Doom: [img:1wueqsrn]http://img396.imageshack.us/img396/6818/smoke16al.th.png[/img:1wueqsrn] Vavoom Ultimate Doom: [img:1wueqsrn]http://img396.imageshack.us/img396/3971/smoke26eh.th.jpg[/img:1wueqsrn] See the original image - it looks just right.. The Vavoom image - the smoke is way above the where the fist impacts ths wall. If you move away, they both look practically the same. This bug only occurs when you are very close to the wall. If you were referring to r_fix_sprite_offsets being set to 1, that's wrong... I've also tested it being set to 0 and it makes no difference.
Wed, 23 May 2007 19:31:42

Janis Legzdinsh

Fixed.

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