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zico
[zico@stella ~/.vavoom]$ gdb /usr/bin/vavoom.bin GNU gdb (GDB) 7.2 Copyright (C) 2010 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-unknown-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /usr/bin/vavoom.bin...(no debugging symbols found)...done. (gdb) run -DEBUG -basedir "/usr/share/vavoom" -IWADDIR "/usr/share/doom" -opengl -heretic Starting program: /usr/bin/vavoom.bin -DEBUG -basedir "/usr/share/vavoom" -IWADDIR "/usr/share/doom" -opengl -heretic [Thread debugging using libthread_db enabled] Adding /usr/share/vavoom/basev/common/basepak.pk3 adding /home/zico/.vavoom/heretic.wad Adding /usr/share/vavoom/basev/heretic/basepak.pk3 Host name: stella My IP address: 127.0.0.1 UDP Initialised TCP/IP address 127.0.0.1 Parsing DECORATE definition files Processing DECORATE scripts Unsupported flag oldradiusdmg in BossBrain Unsupported flag fixmapthingpos in KlaxonWarningLight Post-procesing Selected SDL sound device [New Thread 0x7fffeb126710 (LWP 6237)] [New Thread 0x7fffea925710 (LWP 6238)] [New Thread 0x7fffea124710 (LWP 6239)] [Thread 0x7fffeb126710 (LWP 6237) exited] [Thread 0x7fffea124710 (LWP 6239) exited] [Thread 0x7fffea925710 (LWP 6238) exited] [New Thread 0x7fffea925710 (LWP 6241)] Configured audio device Driver: alsa Freqency: 44100 Channels: 2 Format: 8010 Selected SDL midi device Selected Linux CD audio device CD Audio Initialised Using 16 voices Selected SDL OpenGL rasteriser device Parsing effect defs No such sprite alco No such sprite alco Executing startup.vs Executing default.cfg Executing config.cfg Can't find autoexec.cfg Stencil buffer available 1920x1080x32. GL_VENDOR: NVIDIA Corporation GL_RENDERER: GeForce GT 240/PCI/SSE2 GL_VERSION: 3.3.0 NVIDIA 260.19.29 GL_EXTENSIONS: - GL_ARB_blend_func_extended - GL_ARB_color_buffer_float - GL_ARB_compatibility - GL_ARB_copy_buffer - GL_ARB_depth_buffer_float - GL_ARB_depth_clamp - GL_ARB_depth_texture - GL_ARB_draw_buffers - GL_ARB_draw_buffers_blend - GL_ARB_draw_elements_base_vertex - GL_ARB_draw_instanced - GL_ARB_ES2_compatibility - GL_ARB_explicit_attrib_location - GL_ARB_fragment_coord_conventions - GL_ARB_fragment_program - GL_ARB_fragment_program_shadow - GL_ARB_fragment_shader - GL_ARB_framebuffer_object - GL_ARB_framebuffer_sRGB - GL_ARB_geometry_shader4 - GL_ARB_get_program_binary - GL_ARB_half_float_pixel - GL_ARB_half_float_vertex - GL_ARB_imaging - GL_ARB_instanced_arrays - GL_ARB_map_buffer_range - GL_ARB_multisample - GL_ARB_multitexture - GL_ARB_occlusion_query - GL_ARB_occlusion_query2 - GL_ARB_pixel_buffer_object - GL_ARB_point_parameters - GL_ARB_point_sprite - GL_ARB_provoking_vertex - GL_ARB_robustness - GL_ARB_sample_shading - GL_ARB_sampler_objects - GL_ARB_seamless_cube_map - GL_ARB_separate_shader_objects - GL_ARB_shader_bit_encoding - GL_ARB_shader_objects - GL_ARB_shading_language_100 - GL_ARB_shadow - GL_ARB_sync - GL_ARB_texture_border_clamp - GL_ARB_texture_buffer_object - GL_ARB_texture_compression - GL_ARB_texture_compression_rgtc - GL_ARB_texture_cube_map - GL_ARB_texture_cube_map_array - GL_ARB_texture_env_add - GL_ARB_texture_env_combine - GL_ARB_texture_env_crossbar - GL_ARB_texture_env_dot3 - GL_ARB_texture_float - GL_ARB_texture_gather - GL_ARB_texture_mirrored_repeat - GL_ARB_texture_multisample - GL_ARB_texture_non_power_of_two - GL_ARB_texture_query_lod - GL_ARB_texture_rectangle - GL_ARB_texture_rg - GL_ARB_texture_rgb10_a2ui - GL_ARB_texture_swizzle - GL_ARB_timer_query - GL_ARB_transform_feedback2 - GL_ARB_transpose_matrix - GL_ARB_uniform_buffer_object - GL_ARB_vertex_array_bgra - GL_ARB_vertex_array_object - GL_ARB_vertex_buffer_object - GL_ARB_vertex_program - GL_ARB_vertex_shader - GL_ARB_vertex_type_2_10_10_10_rev - GL_ARB_viewport_array - GL_ARB_window_pos - GL_ATI_draw_buffers - GL_ATI_texture_float - GL_ATI_texture_mirror_once - GL_S3_s3tc - GL_EXT_texture_env_add - GL_EXT_abgr - GL_EXT_bgra - GL_EXT_bindable_uniform - GL_EXT_blend_color - GL_EXT_blend_equation_separate - GL_EXT_blend_func_separate - GL_EXT_blend_minmax - GL_EXT_blend_subtract - GL_EXT_compiled_vertex_array - GL_EXT_Cg_shader - GL_EXT_depth_bounds_test - GL_EXT_direct_state_access - GL_EXT_draw_buffers2 - GL_EXT_draw_instanced - GL_EXT_draw_range_elements - GL_EXT_fog_coord - GL_EXT_framebuffer_blit - GL_EXT_framebuffer_multisample - GL_EXTX_framebuffer_mixed_formats - GL_EXT_framebuffer_object - GL_EXT_framebuffer_sRGB - GL_EXT_geometry_shader4 - GL_EXT_gpu_program_parameters - GL_EXT_gpu_shader4 - GL_EXT_multi_draw_arrays - GL_EXT_packed_depth_stencil - GL_EXT_packed_float - GL_EXT_packed_pixels - GL_EXT_pixel_buffer_object - GL_EXT_point_parameters - GL_EXT_provoking_vertex - GL_EXT_rescale_normal - GL_EXT_secondary_color - GL_EXT_separate_shader_objects - GL_EXT_separate_specular_color - GL_EXT_shadow_funcs - GL_EXT_stencil_two_side - GL_EXT_stencil_wrap - GL_EXT_texture3D - GL_EXT_texture_array - GL_EXT_texture_buffer_object - GL_EXT_texture_compression_latc - GL_EXT_texture_compression_rgtc - GL_EXT_texture_compression_s3tc - GL_EXT_texture_cube_map - GL_EXT_texture_edge_clamp - GL_EXT_texture_env_combine - GL_EXT_texture_env_dot3 - GL_EXT_texture_filter_anisotropic - GL_EXT_texture_integer - GL_EXT_texture_lod - GL_EXT_texture_lod_bias - GL_EXT_texture_mirror_clamp - GL_EXT_texture_object - GL_EXT_texture_shared_exponent - GL_EXT_texture_sRGB - GL_EXT_texture_swizzle - GL_EXT_timer_query - GL_EXT_transform_feedback2 - GL_EXT_vertex_array - GL_EXT_vertex_array_bgra - GL_IBM_rasterpos_clip - GL_IBM_texture_mirrored_repeat - GL_KTX_buffer_region - GL_NV_blend_square - GL_NV_conditional_render - GL_NV_copy_depth_to_color - GL_NV_copy_image - GL_NV_depth_buffer_float - GL_NV_depth_clamp - GL_NV_explicit_multisample - GL_NV_fence - GL_NV_float_buffer - GL_NV_fog_distance - GL_NV_fragment_program - GL_NV_fragment_program_option - GL_NV_fragment_program2 - GL_NV_framebuffer_multisample_coverage - GL_NV_geometry_shader4 - GL_NV_gpu_program4 - GL_NV_gpu_program4_1 - GL_NV_half_float - GL_NV_light_max_exponent - GL_NV_multisample_coverage - GL_NV_multisample_filter_hint - GL_NV_occlusion_query - GL_NV_packed_depth_stencil - GL_NV_parameter_buffer_object - GL_NV_parameter_buffer_object2 - GL_NV_pixel_data_range - GL_NV_point_sprite - GL_NV_primitive_restart - GL_NV_register_combiners - GL_NV_register_combiners2 - GL_NV_shader_buffer_load - GL_NV_texgen_reflection - GL_NV_texture_barrier - GL_NV_texture_compression_vtc - GL_NV_texture_env_combine4 - GL_NV_texture_expand_normal - GL_NV_texture_multisample - GL_NV_texture_rectangle - GL_NV_texture_shader - GL_NV_texture_shader2 - GL_NV_texture_shader3 - GL_NV_transform_feedback - GL_NV_transform_feedback2 - GL_NV_vdpau_interop - GL_NV_vertex_array_range - GL_NV_vertex_array_range2 - GL_NV_vertex_buffer_unified_memory - GL_NV_vertex_program - GL_NV_vertex_program1_1 - GL_NV_vertex_program2 - GL_NV_vertex_program2_option - GL_NV_vertex_program3 - GL_NVX_conditional_render - GL_NVX_gpu_memory_info - GL_SGIS_generate_mipmap - GL_SGIS_texture_lod - GL_SGIX_depth_texture - GL_SGIX_shadow - GL_SUN_slice_accum Maximum texture size: 8192 Found GL_ARB_multitexture... Multitexture extensions found. Max texture units: 4 Max anisotropy 16.000000 Clamp to edge extension found. Symbol not found, Shader extensions disabled. Found OpenGL 2.0 separate stencil methods Found GL_ARB_depth_clamp... Found GL_EXT_stencil_wrap... Found GL_ARB_vertex_buffer_object... Vertex buffer object extensions found. Found GL_EXT_draw_range_elements... Draw range elements extensions found. pure virtual method called terminate called without an active exception Program received signal SIGABRT, Aborted. 0x00007ffff557e595 in raise () from /lib/libc.so.6 (gdb) bt #0 0x00007ffff557e595 in raise () from /lib/libc.so.6 #1 0x00007ffff557fa16 in abort () from /lib/libc.so.6 #2 0x00007ffff5dffded in __gnu_cxx::__verbose_terminate_handler() () from /usr/lib/libstdc++.so.6 #3 0x00007ffff5dfe006 in ?? () from /usr/lib/libstdc++.so.6 #4 0x00007ffff5dfe033 in std::terminate() () from /usr/lib/libstdc++.so.6 #5 0x00007ffff5dfe98f in __cxa_pure_virtual () from /usr/lib/libstdc++.so.6 #6 0x000000000053717a in VRenderLevelShared::FlushSurfCaches(surface_t*) () #7 0x000000000053826f in VRenderLevelShared::FreeWSurfs(surface_t*) () #8 0x000000000054083e in VRenderLevelShared::FreeSegParts(segpart_t*) () #9 0x000000000052764c in VRenderLevelShared::~VRenderLevelShared() () #10 0x0000000000528d80 in VRenderLevel::~VRenderLevel() () #11 0x000000000048c248 in VLevel::Destroy() () #12 0x00000000005dd95e in VObject::ConditionalDestroy() () #13 0x0000000000491417 in VLevel::~VLevel() () #14 0x0000000000579698 in SV_ShutdownGame() () #15 0x000000000057f635 in SV_LoadGame(int) () #16 0x000000000057f838 in TCmdLoad::Run() () #17 0x000000000046ced9 in VCommand::ExecuteString(VStr const&, VCommand::ECmdSource, VBasePlayer*) () #18 0x000000000046d9d5 in VCmdBuf::Exec() () #19 0x0000000000482d21 in Host_Frame() () #20 0x0000000000602b95 in main ()I hope this helps. If someone telle me how I compile the game with debugging symbols (I am not a CMAKE pro) I can try to get a better backtrace. Regards, Christian
zico
zico
Firebrand