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[Duplicate] [SVN 2942] Floor Waggle

Thu, 27 Dec 2007 15:39:39

Crimson Wizard

There's a graphical glitch in places in Hexen where several consequent sectors are "waggling". Since their linedefs do not have "lower" textures, engine renders these "gaps" with sky or anything that is positioned behind the area. You may see this clearly on Hexen map08 (swamp) in the hall with dozen of waggling floors (in NW part of the map), and on map 40 (dark crucible) where the bridge is waggling. I suppose this also persisted in original Hexen, but its renderer used to copy neraset floor texture on these gaps so this glitch was unnoticable.
Wed, 09 Jan 2008 14:28:53

Janis Legzdinsh

It's because Vavoom has no handling for missing lower/upper textures.

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