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[1.31] Hall of Mirrors (Hexen) (Pics)

Sun, 13 Jun 2010 19:32:19

b0rsuk

In a couple of levels I noticed a Hall of Mirrors-like effect. Rederer is OpenGL, Nvidia drivers on Linux. Coordinates and map numbers are on images. It looks especially ugly in Darkmere, where they tried to create waves in swamp. [img:39c9zevm]http://i792.photobucket.com/albums/yy201/eurasianbadger/Vavoom%20Bug%20Reports/shot0009.png[/img:39c9zevm] [img:39c9zevm]http://i792.photobucket.com/albums/yy201/eurasianbadger/Vavoom%20Bug%20Reports/shot0008.png[/img:39c9zevm] [img:39c9zevm]http://i792.photobucket.com/albums/yy201/eurasianbadger/Vavoom%20Bug%20Reports/shot0007.png[/img:39c9zevm] [img:39c9zevm]http://i792.photobucket.com/albums/yy201/eurasianbadger/Vavoom%20Bug%20Reports/shot0006.png[/img:39c9zevm] [img:39c9zevm]http://i792.photobucket.com/albums/yy201/eurasianbadger/Vavoom%20Bug%20Reports/shot0011.png[/img:39c9zevm]
Mon, 14 Jun 2010 12:24:27

Firebrand

Unfortunately, that can't be fixed, since the maps contain missing textures, the software renderer had ways to hide these holes, but in OpenGL that's not so easy to do, other sourceports use hacks to make something similar to what the software renderer does.

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