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Karnizero
Init: Adding ./basev/common/basepak.pk3 Init: adding ./doom2.wad Init: Adding ./basev/doom/basepak.pk3 Init: Adding ./basev/doom2/basepak.pk3 Init: adding maps.wad Init: Adding lnr.pk3 Init: adding lnr.wad Parsing Importing packages Parsing Importing packages Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Init: Parsing DECORATE definition files Init: Processing DECORATE scripts Log: Unsupported flag oldradiusdmg in BossBrain Log: Unsupported flag seesdaggers in Acolyte Log: Unsupported flag nosplashalert in Acolyte Log: Unsupported flag seesdaggers in Templar Log: Unsupported flag nosplashalert in Templar Log: Unsupported flag fixmapthingpos in KlaxonWarningLight Log: Unsupported flag nosplashalert in KlaxonWarningLight Log: Unsupported flag nosplashalert in CeilingTurret Init: Post-procesing Parsing Importing packages Parsing Importing packages Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Defining constants Defining structs Defining classes Defining struct members Defining class members Emiting classes Init: Selected DirectSound sound device Init: ====================================== Init: Initialising DirectSound driver. Init: Selected Windows multimedia system midi device Init: Selected Windows CD audio device Init: CDAudio_Init: MCI_OPEN failed Init: Using 31 sound buffers Init: Selected Win32 OpenGL rasteriser device Init: Parsing effect defs Init: No such sprite alco Init: No such sprite alco Log: Executing startup.vs Log: Executing default.cfg Log: Executing config.cfg Log: Can't find autoexec.cfg Dev: Spawning server titlemap Log: GB: Map goes from (-960,-704) to (1152,576) Log: GB: Creating Segs... Log: AimingCamera 1: Can't find thing 0 Dev: Server spawned Log: --------------------------------------- Log: Nuke'em Log: Dev: 134 subdivides Dev: 142 seg subdivides Dev: 0k light mem Dev: Client level loaded Init: Stencil buffer available Log: 1024x768x32. Init: GL_VENDOR: NVIDIA Corporation Init: GL_RENDERER: GeForce 6100 nForce 405/PCI/SSE2/3DNOW! Init: GL_VERSION: 2.1.2 Init: GL_EXTENSIONS: Init: - GL_ARB_color_buffer_float Init: - GL_ARB_depth_texture Init: - GL_ARB_draw_buffers Init: - GL_ARB_fragment_program Init: - GL_ARB_fragment_program_shadow Init: - GL_ARB_fragment_shader Init: - GL_ARB_half_float_pixel Init: - GL_ARB_imaging Init: - GL_ARB_multisample Init: - GL_ARB_multitexture Init: - GL_ARB_occlusion_query Init: - GL_ARB_pixel_buffer_object Init: - GL_ARB_point_parameters Init: - GL_ARB_point_sprite Init: - GL_ARB_shadow Init: - GL_ARB_shader_objects Init: - GL_ARB_shading_language_100 Init: - GL_ARB_texture_border_clamp Init: - GL_ARB_texture_compression Init: - GL_ARB_texture_cube_map Init: - GL_ARB_texture_env_add Init: - GL_ARB_texture_env_combine Init: - GL_ARB_texture_env_dot3 Init: - GL_ARB_texture_float Init: - GL_ARB_texture_mirrored_repeat Init: - GL_ARB_texture_non_power_of_two Init: - GL_ARB_texture_rectangle Init: - GL_ARB_transpose_matrix Init: - GL_ARB_vertex_buffer_object Init: - GL_ARB_vertex_program Init: - GL_ARB_vertex_shader Init: - GL_ARB_window_pos Init: - GL_ATI_draw_buffers Init: - GL_ATI_texture_float Init: - GL_ATI_texture_mirror_once Init: - GL_S3_s3tc Init: - GL_EXT_texture_env_add Init: - GL_EXT_abgr Init: - GL_EXT_bgra Init: - GL_EXT_blend_color Init: - GL_EXT_blend_equation_separate Init: - GL_EXT_blend_func_separate Init: - GL_EXT_blend_minmax Init: - GL_EXT_blend_subtract Init: - GL_EXT_compiled_vertex_array Init: - GL_EXT_Cg_shader Init: - GL_EXT_depth_bounds_test Init: - GL_EXT_draw_range_elements Init: - GL_EXT_fog_coord Init: - GL_EXT_framebuffer_blit Init: - GL_EXT_framebuffer_multisample Init: - GL_EXT_framebuffer_object Init: - GL_EXT_gpu_program_parameters Init: - GL_EXT_multi_draw_arrays Init: - GL_EXT_packed_depth_stencil Init: - GL_EXT_packed_pixels Init: - GL_EXT_pixel_buffer_object Init: - GL_EXT_point_parameters Init: - GL_EXT_rescale_normal Init: - GL_EXT_secondary_color Init: - GL_EXT_separate_specular_color Init: - GL_EXT_shadow_funcs Init: - GL_EXT_stencil_two_side Init: - GL_EXT_stencil_wrap Init: - GL_EXT_texture3D Init: - GL_EXT_texture_compression_s3tc Init: - GL_EXT_texture_cube_map Init: - GL_EXT_texture_edge_clamp Init: - GL_EXT_texture_env_combine Init: - GL_EXT_texture_env_dot3 Init: - GL_EXT_texture_filter_anisotropic Init: - GL_EXT_texture_lod Init: - GL_EXT_texture_lod_bias Init: - GL_EXT_texture_mirror_clamp Init: - GL_EXT_texture_object Init: - GL_EXT_texture_sRGB Init: - GL_EXT_timer_query Init: - GL_EXT_vertex_array Init: - GL_IBM_rasterpos_clip Init: - GL_IBM_texture_mirrored_repeat Init: - GL_KTX_buffer_region Init: - GL_NV_blend_square Init: - GL_NV_copy_depth_to_color Init: - GL_NV_depth_clamp Init: - GL_NV_fence Init: - GL_NV_float_buffer Init: - GL_NV_fog_distance Init: - GL_NV_fragment_program Init: - GL_NV_fragment_program_option Init: - GL_NV_fragment_program2 Init: - GL_NV_framebuffer_multisample_coverage Init: - GL_NV_half_float Init: - GL_NV_light_max_exponent Init: - GL_NV_multisample_filter_hint Init: - GL_NV_occlusion_query Init: - GL_NV_packed_depth_stencil Init: - GL_NV_pixel_data_range Init: - GL_NV_point_sprite Init: - GL_NV_primitive_restart Init: - GL_NV_register_combiners Init: - GL_NV_register_combiners2 Init: - GL_NV_texgen_reflection Init: - GL_NV_texture_compression_vtc Init: - GL_NV_texture_env_combine4 Init: - GL_NV_texture_expand_normal Init: - GL_NV_texture_rectangle Init: - GL_NV_texture_shader Init: - GL_NV_texture_shader2 Init: - GL_NV_texture_shader3 Init: - GL_NV_vertex_array_range Init: - GL_NV_vertex_array_range2 Init: - GL_NV_vertex_program Init: - GL_NV_vertex_program1_1 Init: - GL_NV_vertex_program2 Init: - GL_NV_vertex_program2_option Init: - GL_NV_vertex_program3 Init: - GL_NVX_conditional_render Init: - GL_SGIS_generate_mipmap Init: - GL_SGIS_texture_lod Init: - GL_SGIX_depth_texture Init: - GL_SGIX_shadow Init: - GL_SUN_slice_accum Init: - GL_WIN_swap_hint Init: - WGL_EXT_swap_control Init: Maximum texture size: 4096 Init: Found GL_ARB_multitexture... Init: Multitexture extensions found. Init: Max anisotropy 16.000000 Init: Clamp to edge extension found. Log: PLAYER left the game Dev: Spawning server map01 Log: GB: Map goes from (-384,-320) to (1600,320) Log: GB: Creating Segs... Dev: Server spawned Log: --------------------------------------- Log: MyMap Log: Dev: 2162 subdivides Dev: 2106 seg subdivides Dev: 1640k light mem Dev: Client level loaded - VHardwareDrawer::AllocBlock - VHardwareDrawer::CacheSurface - VOpenGLDrawer::DrawPolygon - World surfaces - VRenderLevel::RenderWorld - VRenderLevel::RenderScene - VRenderLevel::RenderPlayerView - R_RenderPlayerView - SCR_Update - Host_Frame Log: Doing C_Shutdown Log: Doing CL_Shutdown Log: PLAYER left the game Log: Doing SV_Shutdown Log: Doing delete GNet Log: Doing delete GInput Log: Doing V_Shutdown Log: Doing delete GAudio Log: Doing T_Shutdown Log: Doing Sys_Shutdown Log: Doing delete GSoundManager Log: Doing R_ShutdownTexture Log: Doing R_ShutdownData Log: Doing VCommand::Shutdown Log: Doing VCvar::Shutdown Log: Doing ShutdownMapInfo Log: Doing FL_Shutdown Log: Doing W_Shutdown Log: Doing GLanguage.FreeData Log: Doing ShutdownDecorate Log: Doing VObject::StaticExit Log: Doing VName::StaticExit Uninitialised: Doing Z_Shutdown ERROR: overflow Z_Free after Z_ShutdownIt occurss on versions 1.26 and newer, 1.30 included. The map runs nicely, until the player looks for a certain amount of time to a 3DFloor with a Static Light under it. There are also some othe Dynamic and Static lights nearby, same as High Resolution Textures, MP3 Music and SkyBox. Game is Doom 2. Salutes <!-- s:-) --><img src="{SMILIES_PATH}/icon_smile.gif" alt=":-)" title="Smile" /><!-- s:-) --> [EDIT] Janis, if you need the map to check it out, i can send by private message. I dont want to give a public download link or something. [EDIT 2] The error happens when i look at a Dynamic Flickering Light, then, to the 3DFloor, and again to the Dynamic Light. [EDIT 3] I have just realized that it also happens when i keep shooting, and have Dynamic Light ON.
Karnizero
DEFINE 0001 128 119 DEFINE 0002 128 64 DEFINE 0003 32 128 DEFINE 0003_2 32 128 DEFINE 0004 32 128 DEFINE 0397 64 64 DEFINE 0399 32 64 DEFINE 0707 8 32 DEFINE 0708 32 8 DEFINE 0726 64 64 DEFINE 0857_11 32 64 DEFINE 0857_16 32 64 DEFINE 0884 32 32 DEFINE 0889 16 64 DEFINE 0890 16 64 DEFINE 0891 16 64 DEFINE 0892 16 64 DEFINE 2922 32 32 DEFINE 4151 64 64 DEFINE 0126 16 16 DEFINE 0127 32 8 DEFINE 0314 64 64 DEFINE 0315 64 64 DEFINE 0342 32 32 DEFINE 0513 64 64 DEFINE 0575 32 32 DEFINE 0576 16 32 DEFINE 0703 64 16 DEFINE 0705 16 64 DEFINE 0719 32 64 DEFINE 0720 32 32 DEFINE 0723 32 64 DEFINE 0724 16 64 DEFINE 0725 64 64 DEFINE 0727 16 64 DEFINE 0734 32 64 DEFINE 0739 32 32 DEFINE 0743 32 64 DEFINE 0746 32 64 DEFINE 0747 32 8 DEFINE 0748 32 32 DEFINE 0748_2 64 64 DEFINE 0757 64 64 DEFINE 0759 16 64 DEFINE 0763 64 64 DEFINE 0764 64 64 DEFINE 0783 32 64 DEFINE 0786 32 32 DEFINE 0787 32 32 DEFINE 0788 16 16 DEFINE 0804 32 8 DEFINE 0813 64 4 DEFINE 0815 64 64 DEFINE 0815_2 64 64 DEFINE 0816 32 32 DEFINE 0817 32 32 DEFINE 0818 32 32 DEFINE 0819 32 32 DEFINE 0823 32 32 DEFINE 0824 32 32 DEFINE 0843 64 64 DEFINE 0913 64 64 DEFINE 0962 32 64 DEFINE 3394 64 64 DEFINE 3395 64 64 DEFINE 3396 64 64 DEFINE 3407_24 64 64 DEFINE 4194 32 32 DEFINE 4195 32 32 DEFINE 4208 32 32 DEFINE 4208_2 32 32 DEFINE 4208_3 32 32 DEFINE 4319 128 128 DEFINE 4320 64 128I really need a solution or some feedback, cause i can't even test the map for more than 1 minute or something. Thanks in advance.
Karnizero
Janis Legzdinsh